@startuml
sprite $people_outline [48x48/16] {
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}


!define MATERIAL_PEOPLE_OUTLINE(_alias) ENTITY(rectangle,black,people_outline,_alias,MATERIAL PEOPLE_OUTLINE)
!define MATERIAL_PEOPLE_OUTLINE(_alias, _label) ENTITY(rectangle,black,people_outline,_label, _alias,MATERIAL PEOPLE_OUTLINE)
!define MATERIAL_PEOPLE_OUTLINE(_alias, _label, _shape) ENTITY(_shape,black,people_outline,_label, _alias,MATERIAL PEOPLE_OUTLINE)
!define MATERIAL_PEOPLE_OUTLINE(_alias, _label, _shape, _color) ENTITY(_shape,_color,people_outline,_label, _alias,MATERIAL PEOPLE_OUTLINE)
skinparam folderBackgroundColor<<MATERIAL PEOPLE_OUTLINE>> White
@enduml